@conference{eaeeie, author = "Iglesias, Carlos A. and Garijo, Mercedes and Santiago, Francisco", abstract = "This paper presents a ludic environment for learning intelligent systems, based on programming soccer teams in the Robocup competition. The environment developed by the faculty group follows the rules of the RoboCup league, incorporating facilities for programming intelligent soccer players using rules. This article describes the pedagogical environment and the teaching experience since 2001 in the Telecommunications Engineering School from the Polytechnic University of Madrid in the subject of fifth course ldquoLaboratory of Intelligent Systemsrdquo. In conclusion, the approach has promoted the recreational interests and participation of students, that should face practical resolution of complex issues such as managing coordination, noisy environment, as well as dealing wih proactive and reactive behaviours.", address = "Valencia, Spain", booktitle = "Proceedings of the 20th EAEEIE Conference European Association for Education in Electrical and Information Engineering", doi = "10.1109/EAEEIE.2009.5335446", isbn = "978-1-4244-5385-6", keywords = "robocup;e-learning;innovaci{\'o}n educativa;education;innovation", month = "June", organization = "2009 20th European Association for Education in Electrical and Information Engineering (EAEEIE) Annual Conference", pages = "1-4", publisher = "IEEE", title = "{A} playful approach for learning intelligent systems in engineering", url = "http://ieeexplore.ieee.org/document/5335446/", year = "2009", }